Shades of Gray
~~~~~~~~~~~~
File                    : Dm-Shades
Author                  : Shon "Maric" Shaffer
Email                   : s-shaffer@home.com 
Released                : 9-25-00


Play Info
~~~~~~~~~~~~~~~~
Single Player (Botmatch): No    
Cooperative             : No    
Deathmatch              : Yes
Capture The Flag        : No
Assualt                 : No
Domination              : No
Difficulty Settings     : No
Known Problems          : I'm not aware of any


Play Info
~~~~~~~~~~~~~~~~
Editor used             : UnrealEd 2.0
Build Time              : Oh about 20 hrs

Installation
~~~~~~~~~~~~~~~~
Place the *.unr file in your \UnrealTournament\maps directory.


Author's Notes
~~~~~~~~~~~~~~~~
 Well, this is my first released Unreal or Unreal Tournament map. I made one other UT Dm map 
just to learn the ins and outs of the editor. I may release it at a future date, though it is 
rather plain. 
 I have been mapping for Q2 for quite a while now and figured it was time to move on to something,
shall we say "bigger and better". Q3 as far as I am concerned is not worth putting time and
effort into. SO, UT being the excellent game that it is grabbed my interest. I sure hope I do the
Game some good with what I produce. 

 Finally about the map itself, It is meant to be a very fast 3-4 ffa map or maybe a 1v1 dueling map.
I tried to keep the flow as fast as possible via curves and very few obstructions. I tend to prefer
simple textureing so there is not loads of variation throughout. The lighting is also straight forward
and totally white-ish/gray in tone (I'll work with colored lighting in the future maybe).  
The weapons are numorous but the ammo is restricted a bit, I believe this will create the need for many
weapon changes("A good thing"). The white swirly effect in the skybox may seem a little strange but once
I put it in, it just kinda grew on me. I kept the health to a minimum also, you need to pick your fights 
wisely.

 I would like whatever feedback I can get for future reference and improvements. I am not even real sure just 
what constitutes good polycounts in UT, and what is the console command to see the polycounts anyway?
What mistakes there are in this map are due to my ignorance in regards to Unreal mapping. Any suggestions 
are appreciated. 

Other Maps by Author
~~~~~~~~~~~~~~~~~~~~
-I have made about 50 Q2 maps under the name Maric, if you are interested in them email me. 
-No other U/UT maps just yet.

Credits
~~~~~~~
***The makers of Unreal and Unreal Tournament***

 I made extensive use of the tutorials at: http://www.planetunreal.com/unrealed
and also got some great info at: http://www.dukeed.com/tutorials

 Without these recources I was truly lost in UED

 This "text template" was curtisy of UT-Booty: http://utbooty.unrealism.com/
with just a few small alterations on my part. 

Copyright/Permissions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks.
This map may not be used, in whole or in part, as the basis of another map, without the
author's permission.

All other trademarks acknowledged.


        